A ARMA SECRETA PARA THE FIRST BERSERKER: KHAZAN

A arma secreta para The First Berserker: Khazan

A arma secreta para The First Berserker: Khazan

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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Embora desafiador para jogadores hardcore, ESTES 2 níveis por dificuldade e a variedade por mecânicas por combate e habilidades tornam este game atingível de modo a jogadores do todos os níveis.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

A reviravolta de que temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade pelo roteiro.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Isso não foi reflexo único dos aumentos DE minhas habilidades ou dos melhores Aparelhamentos do protagonista, porém sim do game realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Vejo isso Ainda mais como uma decisão para promover este desenvolvimento, já qual fazer um mapa completo da demasiado Ainda mais trabalho, mas junte isso ao fato do de que as armas sãeste drops aleatórios por inimigos e este ímpeto por explorar diminui bastante, com um Enorme impacto até exatamente na atmosfera global do game.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a The First Berserker: Khazan boss, or avoiding unblockable attacks that flash red.

Igualmente temos personagens bastante bem escritos de que acompanham o protagonista durante a jornada e que agregam bastante bem para o conteúdo da história.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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